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How to use sweetfx bioshock infinite
How to use sweetfx bioshock infinite







how to use sweetfx bioshock infinite
  1. #How to use sweetfx bioshock infinite movie#
  2. #How to use sweetfx bioshock infinite tv#
  3. #How to use sweetfx bioshock infinite download#

#define COLOR_EDGE_DETECTION 1 // 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster) 0 seems to affect fine text the least so it's the default. #define SMAA_CORNER_ROUNDING 0 // Determines the percent of antialiasing to apply to corners. #define SMAA_MAX_SEARCH_STEPS_DIAG 6 // Determines the radius SMAA will search for diagonal aliased edges #define SMAA_MAX_SEARCH_STEPS 16 // Determines the radius SMAA will search for aliased edges If SMAA misses some edges try lowering this slightly. #define SMAA_THRESHOLD 0.10 // Edge detection threshold. #define USE_SPLITSCREEN 0 // Splitscreen : Enables the before-and-after splitscreen comparison mode. #define USE_BORDER 0 // Border : Makes the screenedge black as a workaround for the bright edge that forcing some AA modes sometimes causes. This lessens banding artifacts (mostly caused by Vignette) #define USE_DITHER 0 // Dither : Applies dithering to simulate more colors than your monitor can display. #define USE_VIGNETTE 0 // Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. #define USE_SEPIA 0 // Sepia : Sepia tones the image. #define USE_CURVES 0 // Curves : Contrast adjustments using S-curves. #define USE_VIBRANCE 0 // Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_TONEMAP 0 // Tonemap : Adjust gamma, exposure, saturation, bleach and defog. #define USE_LIFTGAMMAGAIN 0 // Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping) #define USE_MONOCHROME 0 // Monochrome : Monochrome makes the colors disappear. #define USE_DPX 0 // Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.

#How to use sweetfx bioshock infinite movie#

#define USE_TECHNICOLOR 0 // TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) #define USE_LUMASHARPEN 1 // LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_HDR 1 // HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_BLOOM 0 // Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) (Interferes with SMAA, Cartoon, Bloom, HDR and Lumasharpen, and it has a very high performance cost)

#How to use sweetfx bioshock infinite tv#

#define USE_ADVANCED_CRT 0 // Advanced CRT : Simulates an old CRT TV display. (Interferes with SMAA, CRT, Bloom, HDR and Lumasharpen) #define USE_CARTOON 0 // Cartoon : "Toon"s the image.

how to use sweetfx bioshock infinite

WIP - Currently only works in DX9 and you need to use the FXAA injector dlls. #define USE_FXAA_ANTIALIASING 0 // FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique. #define USE_SMAA_ANTIALIASING 0 // SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique. If you made a good setttings preset please share it with your friends, on forums and websites,Īnd/or submit it to the SweetFX Settings Database : Please note when tweaking settings that higher numbers does not always equal better (nor does lower).įinding the best settings for your game and your taste is about finding just the right amount to apply. They smoothen jagged edges with SMAA anti-aliasing, sharpen the image with LumaSharpen and make the colors slightly more vibrant with Vibrance. These are the default settings for SweetFX 1.4

#How to use sweetfx bioshock infinite download#

People still prefering the standalone SweetFX or MasterEffect packages are of course free to remove the shader files from that download and use core ReShade with their own files: CeeJay's SweetFX 2.0 for instance continues to exist seperatly, only using the ReShade injector DLLs (keep an eye out, something is coming for that one too).Codice: /*. There won't be separate version numbers for ReShade and its shader packs anymore either because of this. This includes the mediator GUI and is a shader environment for developers to add shaders to without having to worry about conflicts etc. No separate core, no "framework" shader pack anymore, all-in-one. To make life easier for newcomers the three download options one has to chose from currently will be replaced with a single one, the ReShade Framework.

how to use sweetfx bioshock infinite

One of the main critics in the past was the installation of the injector and configuration of shaders for ReShade, the reason Lucifer introduces the framework and its mediator tool.

how to use sweetfx bioshock infinite

Since things are working mostly alright as of version 0.19 it's time to get out of the public beta and publish a first release of ReShade, version 1.0.









How to use sweetfx bioshock infinite